Food Hunt Level 1007 Walkthrough
For Food Hunt level 1007, open with brown, pale pink, blue, dark grey and magenta, then follow the rapid slot 2 refills without adding an extra box. The sleeping capybara wears a light blue cap under a light blue blanket, with bubbles around it and pink lettering below; the level has 44 boxes in 9 colors. Play the white arrivals when they appear, including white 17 as the last placement, while light blue 33 remains working to eat the final pixel.
Dark grey 40 and light blue 35 are the main slow residents, waiting beneath other colors rather than clearing immediately. Early on, slot 2 changes color six times, making it easy to mistake a refill for another open space. A grey box without a number also appears, but it is not a walkthrough step: give your attention to the numbered boxes that advance the capybara picture.
| Picture | Sleeping capybara in a light blue cap and blanket, light blue bubbles, pink lettering below |
|---|---|
| Boxes in the level | 44 |
| Colors | 9 |
Answer Key for the Sleeping Capybara
Brown, pale pink, blue, dark grey and magenta open the run; sandy and orange follow, light blue waves carry the middle, and dark grey, light blue and white make up the finish.
Treat the listed colors as the route through the sleeping capybara rather than a promise that each appears once. White first comes through at 18 in the middle and must not be skipped. At the finish, separate the last placed white 17 from light blue 33, whose ants are still eating when the image finally empties.
Capybara Walkthrough Across the Slot Rotations
- Start five separate fronts. Send brown 30, pale pink 19, blue 18, dark grey 39 and magenta 23 into the five available slots. Each opening color starts on a different part of the capybara image. Filling them together gets the queue moving instead of leaving an unused front. These are the initial numbered arrivals, so follow that set before concentrating on the rapid changes in slot 2.
Video walkthrough of level 1007
Use the video to catch white 18 between the dark grey boxes and follow the six early changes in slot 2. At the end, white 17 arrives last while light blue 33 keeps working in slot 5.
- Track the second slot. The next rotation through slot 2 is pale pink 18, sandy 15, light blue 30, dark grey 40, pale pink 17 and light blue 35. Follow each new arrival instead of holding an available refill while waiting for the whole board to clear. Dark grey 40 stays for a long stretch because its matching pixels are buried. Count the six color changes as a sequence of replacements, checking that a space has returned before placing another box.
- Work around the brown sections. Orange 17 works in one slot while brown 28 and brown 29 chew their sections of the picture. Blue 19, dark grey 28, pale pink 20 and light blue 35 belong to this part of the queue too. Light blue 35 is the other major slow box, so allow it space without expecting the quick behavior of a small blue refill. Do not try to place a new arrival over a brown box that is still waiting in its slot.
- Catch white 18 in the middle. Slots 1 and 2 handle blue 17, pale pink 18, dark grey 38, white 18 and light blue 30. White 18 can pass unnoticed between the large dark grey arrivals, but it is the first of only three white boxes. The other three slots gradually become available during this stretch. Keep those openings useful without losing the actual order of the numbered picks through the two busy spaces.
- Feed the blanket colors. Continue blue 18, light blue 29, brown 27, pale pink 18, dark grey 28, light blue 23 and light blue 29. Light blue is the main workload, with ten boxes eating 302 units, more than any other color here. Repeated light blue arrivals therefore belong to the normal clear of the cap and blanket. Fit the smaller pale pink and blue picks between those runs as they reach the queue front, rather than saving all similar colors for one final pass.
- Separate the last arrival from the last eater. The queue narrows to two columns as dark grey and light blue pixels become the main remains. Play light blue 28, magenta 18, dark grey 37, blue 24 and blue 18. The final feed is dark grey 30, light blue 33 and white 17. Light blue 33 occupies slot 5 through the end, eating the final light blue pixel even though white 17 was placed afterward.
Avoiding an Extra Pick During Slot 2 Refills
A spare space matters most when the second slot is changing quickly. Leave at least one opening for short arrivals such as sandy 15 or pale pink 17, and handle dark grey 38, 40 and 39 one at a time instead of crowding them together. When slots 1 and 2 are rotating blue and pale pink, the other three should gradually return. The unnumbered grey object is not another working step to build your plan around.
After checking the rotation, look for dark grey 40 and light blue 35. Their counters linger because other colors lie over the matching pixels, so the ants must wait for those neighbors to eat. These residents finish on their own once their areas become reachable. Use the numbered arrivals around them rather than removing the waiting boxes or trying to work around their place in the route.
Frequently Asked Questions
How do you beat Food Hunt level 1007?
Use brown 30, pale pink 19, blue 18, dark grey 39 and magenta 23 to open all five fronts. Follow the six changes through slot 2 and catch white 18 in the middle of the 44-box route. The ending places white 17 last, while light blue 33 finishes the picture.
Which color starts level 1007?
Brown 30 is the opening pick, alongside pale pink 19, blue 18, dark grey 39 and magenta 23. These five different colors start work on separate capybara areas. The later light blue workload comes through repeated refills rather than replacing this opening set.
Why does dark grey 40 take so long?
Other colors bury the pixels that dark grey 40 needs to eat. Light blue 35 has the same kind of long wait, and both finish when surrounding colors uncover their areas. Continue the available rotation instead of treating the stationary counter as an extra action.
Should I use the grey box without a number?
The unnumbered grey box is not a step in this level's route. Concentrate on numbered picks such as white 18, dark grey 38 and light blue 30 during the middle rotation. There is no separate slot plan needed for that grey object.
How can I avoid filling every slot with waiting boxes?
Keep at least one space for sandy 15 or pale pink 17 when slot 2 is rotating rapidly. Introduce the large dark grey boxes at 38, 40 and 39 individually. As blue and pale pink cycle through slots 1 and 2, let the other three spaces return before refilling them.
Read next
For more pictures, browse the Food Hunt levels list. The Food Hunt walkthrough page sums up the rules that apply to every level.